Hungry to Bed

Hungry to Bed Bugs and Bunnies Studios 2024 Contribution: I did everything myself. This mvp project was a test to see if I am able to make a whole game project by myself. Turn out, I could! This also was my first go at art 😅

Phondex

Phondex Inline Internet Online Dienste GmbH 2022-2023 Contribution: Content (Minigames) UI/UX Design Level Design Documentation I was the only Game Designer on the job and was tasked to design a game around 6 already existing mobile games. The project never made it early stages and was eventually canceled. #foogallery-gallery-471 .fg-image { width: 200px; }

Out of the Box

Out of the Box School4Games 3rd Semester 2021-2022 Contribution: Systems Design Core mechanic, movement, game feel Feature Design Interactions, Objects, Doors……. Additional Level Design Documentation This was my last semester project at School4Games Berlin. We had an amazing team and everybody loved the project! I could concentrate on system design and learned a lot. The movement lacked polish at the end, as time ran out, but overall we are all very happy with it. To this day, I have nightmares working on doors.   And we even won a price:

Death Trash

Death Trash Crafting Legends 2022 (6 weeks) Contribution: Weapon Mods Overhauling Design Tasked to prototype a planned core mechanic Added minigames (eg, lockpicking mechanic) Documentation My first internship in the industry. I had a great time and was entrusted with core design elements and freedom. Because of this, I could offer my strengths as a game designer and was able to contribute enough in that short time, to be named in the credits ( my first 😁 ).

Bunny Ball

Bunny Ball Bugs and Bunnies Studios 2024-2025 Contribution: I did nearly everything myself My first commercial project. I mixed Breakout and Pinball. Despite it’s flaws, I am very happy and proud, I could finish this project. This experience will serve as a baseline for my projects to come.