- Portfolio Reel -
- Professional Projects -
Unannounced Game
Bugs and Bunny Studios | Solo Dev
2023 - todayCurrently working on my first very own commercial game! (ps. It's about bunnies!)
Phondex
Inline Internet Online Dienste GmbH | Game Design
2022 - 2023Phondex (in development) is an game to help children learn read and write properly.
Death Trash
Crafting Legends | Game Design Intern
2022-2022Death Trash is a post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influences are post-apocalyptic, cyberpunk, science fiction, horror, grotesque scenarios and black humor.
Out of the Box
3rd Semester Project | System-, Feature Design
2021-2022Out of the Box is a light horror puzzle adventure game with a blend of 2D and 3D set in a strange animal test lab. Changed by the reality defying experiments you now try to sever the connection to the quantum world and to the box you were “created” in.
- Private Projects -
In Favor of Non Violence in Videogames
Youtube Video Essay
Oct. 2023Video form of my paper. Here I argue to rethink the use of violence in games.
- Other Work -
Theoretical Work
Scientific Papers, Work Documents & more
Hobby Projects
Prototypes and Game Jams
Youtube Channel
Essays about Philosophy and Game Design
More Games
Operation Blind Ghost
2nd Semester Project | Lead Game Design
2021-2021Operation Blind Ghost is a 3D top-down stealth game with invisibility set in a fantasy world in a war torn environment. With the power to become invisible, you sneak through the level, collect knowledge and secret documents and try to escape unnoticed.
Kr'haken
1st Semester Project | Game Design
2021 - 2021Kr'haken is a fast paced 2d topdown action game, in a sunken temple, where you play as a cursed treasure hunter, on their struggle to escape. You need to freeze monsters and then use your grappling hook to smash them with a devastating melee attack.
Phondex (Mobile, in development)
Only Game Designer responsible for designing and connecting different minigame mechanics and embedding them in a bigger scale game. As well as UI/UX of early prototypes. Construction of documentation wiki.Unreal 5 Prototype
To prove (to myself) that I can familiarize myself with a new engine, I chose to make a small prototype using Unreal Engine 5. So I set up a time frame and designed a little mechanic to prototype in a new environment.
ps. please ignore the placeholder explosions in the video haha.
Design
I started with a small initial question: "How could Pacman without violence look like?". From there I created a first rough concept draft.After a couple of iterations I came up with this One Page Design as part of my portfolio piece. I also answered the initial question to how a non-violent approach to Pacman could look like.
Code
Visual Scripting was also new to me and probably the hardest part. But after some time and reading documentation and watching videos it clicked and I was able to finish my MVP tasks.The AI had to move and patrol the map and pick a random letter at start. Also I tried to get some experience with switch states and signals.
I made a simple enum list to pick random letters for the pickups, so every playthrough is different. Also the player UI had to update on pickup, which I used to learn accessing other BPs.
Self Management
Then I used a simple Kanban board to set up and track work tasks. This helped me structurize my work into practical pieces.