Kr’haken is a fast paced 2d topdown action game, in a sunken temple, where you play as a cursed treasure hunter, on their struggle to escape. You need to freeze monsters and then use your grappling hook to smash them with a devastating melee attack.


Game and Level Design

Game Design Examples

Those were the attack patterns we agreed on for our monsters. The modular design allowed for adding additional behaviour to basic attack forms.

Attack Patterns for Monster

Level Design Examples

This is an early stage concept for the tutorial room. It shows what and how we were planning to introduce to the player.

Early Tutorial Concept
This is the final tutorial room. The players get introducted to the controls and core mechanics in a simple guided way. This room was playtested the most.

Final Tutorial Room

Production

I set up a Trello taskboard for the team to keep track of task.

Trello Taskboard

Documentation

his was my very first GDD, yet I already tried to make it as fun to read as possible, by adding images, color coding and charts.