- Portfolio Reel -

- My latest Game -

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Theoretical Work

Scientific Papers, Work Documents & more


Hobby Projects

Prototypes and Game Jams


Youtube Channel

Essays about Philosophy and Game Design

More Games

Operation Blind Ghost

Operation Blind Ghost Logo

2nd Semester Project | Lead Game Design

2021-2021
Operation Blind Ghost is a 3D top-down stealth game with invisibility set in a fantasy world in a war torn environment. With the power to become invisible, you sneak through the level, collect knowledge and secret documents and try to escape unnoticed.

Kr'haken

KrHaken Logo

1st Semester Project | Game Design

2021 - 2021
Kr'haken is a fast paced 2d topdown action game, in a sunken temple, where you play as a cursed treasure hunter, on their struggle to escape. You need to freeze monsters and then use your grappling hook to smash them with a devastating melee attack.

 

Phondex (Mobile, in development)

Only Game Designer responsible for designing and connecting different minigame mechanics and embedding them in a bigger scale game. As well as UI/UX of early prototypes. Construction of documentation wiki.

Itch.io

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Itch.io Projects

Here you can see all my collected Itch.io projects.

 


Unreal 5 Prototype


To prove (to myself) that I can familiarize myself with a new engine, I chose to make a small prototype using Unreal Engine 5. So I set up a time frame and designed a little mechanic to prototype in a new environment.

ps. please ignore the placeholder explosions in the video haha.

Design

I started with a small initial question: "How could Pacman without violence look like?". From there I created a first rough concept draft. Concept and Paper Prototype

After a couple of iterations I came up with this One Page Design as part of my portfolio piece. I also answered the initial question to how a non-violent approach to Pacman could look like. The final One Page Design

Code

Visual Scripting was also new to me and probably the hardest part. But after some time and reading documentation and watching videos it clicked and I was able to finish my MVP tasks.

The AI had to move and patrol the map and pick a random letter at start. Also I tried to get some experience with switch states and signals. AI Blueprint

I made a simple enum list to pick random letters for the pickups, so every playthrough is different. Also the player UI had to update on pickup, which I used to learn accessing other BPs. PickUp Blueprint

Self Management

timetable

Then I used a simple Kanban board to set up and track work tasks. This helped me structurize my work into practical pieces. Kanban board