Currently in development.

Hungry to Bed is a non-violent Tower Defense game. You have to make sure the little animals dont go to bed hungry. So you build towers to feed them all and make them happy!


What I learned

  • Lots of coding
  • Lots of art
  • Self-Disciplin and motivation


My Responsibilities

Solo Dev:
  • Game Design
  • Coding
  • Art
  • Sound
a cute bunny

Examples

Art & Level progression

The game went through lots of iterations from prototype to current version.
I started with the road and wave behavior, tower targeting and basic mechanics of a Tower Defense game.
Once my eyes ran sore, I upgraded the graphics accordingly. The assets and my art skill needed to improve over time.

First prototype with the road in place
First prototype with the road in place
First tower and animal wave tests
First tower and animal wave tests
Improved Visuals and additional features
Improved Visuals and additional features
Further improved visuals and features
late alpha version with lots of improvements in art and features
Early UI Exploration of bottom bar
Early UI Exploration of bottom bar
Late Stage UI MockUp in Photoshop<
Late Stage UI MockUp in Photoshop
Final UI MockUp for Overhaul in Photoshop
Final UI MockUp for Overhaul in Photoshop
final beta version with all implemented features and overhauled UI
final beta version with all implemented features and overhauled UI



Animations

I decided on simple 4 sprite animations, to make the workload as small as possible to be able to iterate and learn fast

Walk Animation

Sleep Animation


Shader

If I need a shader, I make them myself. In the future I plan on adding new shaders for polish